I’m nearly done coding but have a lot of play-testing and balancing to do before it’s ready for release, so stay tuned!įinally, I’m jealous that you get to play with your gf. Indirect control over building upgrades is possible by providing passenger and mail service. I also have a town set in development which effectively adds zoning to the vanilla buildings, although it’s not directly player-controllable - just rules about where buildings will spawn and upgrade. I’ll try to release these after work today. If you’re interested in city-building industries, there’s a Beaches as Industry GRF in the Graphics Development section of TT-forums which I haven’t put on BaNaNaS yet, and I also have a fountain/statue industry ready for release. Look on for this and other content you can’t find in the in-game downloader (BaNaNaS). The JGR Patch Pack is the most popular and easy to install (you can get it precompiled for Windows). I’ll second the thought that trams add a lot of fun to cities, too!Īs far as slowing time down, this is only available by a game patch. Someone already mentioned Ratt Roads, which is a good set. 2cc Trains is also popular although I prefer fictional trains for my fictional history.įor road vehicles, I like eGRVTS or Road Hog. Depending on my game location I like the North American Renewal Set (US) or Iron Horse 2 (UK) for trains. You’ll need compatible vehicles for the new cargos. It adds another element in that certain cargos (engineering supplies, farm supplies) boost production at other industries, making your freight routes more intricate and requiring more distribution than simple vanilla routes. The FIRS Industry Replacement Set is the most popular industry set. And on a final note, it's still mind blowing how this is one of the best industry, transport and city growing games out there. Well, in this game you have different types of roads like Drit roads, Avenues, Highways and I'd like to ask if there is such a mod or GRF.Īnd if there's a GRF or mod that slows down time to real time or as close as possible? Can I get a suggestion, appreciate it. And maybe we can have residential zones, industrial zones and commercial zones, but that's just a dream. But we still struggle to find the best combo of GRF to get the most out of the game with its industries that are actually working and don't sabotage each other.Īlso I stumbled on a game TheoTown that is very much like OpenTTD but with a very nice twist since it's also a city builder which I'd love to see added properly in OpenTTD, since you can already have Housing as Industry. Hey, so I've been playing OpenTTD for over a year with my gf. openttdcoop - large scale, advanced network and infrastructure projects.To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. OpenTTDCoop or other large community team members.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Official IRC Channel (#/r/openttd on OFTC).Report a Player / Moderator Contact /r/openttd links of interest reddit OpenTTD server network Server Rules - please read these! This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. If you're joining one of our servers, please be sure to thumb through our house rules.
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